That’s the purpose of our whip, and this feat is what enables exactly that. Still, it won’t hurt to pick it up at early levels. Dirty Fighting is more useful to you and doesn’t have the 13 int requirement of Combat Expertise, and also acts as 13 int for the purposes of qualifying for combat maneuver feats. It allows you to add your Dex bonus to your CMB. Or combine with (Greater) Serpent Lash for just insane numbers of Combat Maneuvers. Equipment Trick (Rope): Not entirely sure how good it is. If you’re going with something like a Warpriest or a Maneuver Master Monk, it’s blue. Races. Effortless Lace: When Two-Weapon Fighting, put this on your offhand whip to make it a light weapon. "Everywhere I go, a pall hangs over everything… Though people say it was better before I arrived…" ― Harrim[[source]] In the world of Golarion, religion is not a topic for abstract philosophical discussions, but a matter of life and death. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.But Power Attack (assuming that is what was meant by PA) is -1/+3 for weapons wielded in two hands. True Strike 1/day, allows you to guarantee a maneuver succeeds. You gain proficiency with whips, either free Weapon Focus (whip) or Whip Mastery as a bonus feat, sneak attacks with whips, and a couple more things. , quote from Lord of the Rings: The Return of the King, original novel version. No penalties. Just don’t bring your furry BDSM fetishes to the table. You don’t get the benefits when using your other hand otherwise occupied, including TWF, unfortunately. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities, so this feat doesn’t combine with something like Serpent Lash or Greater Trip. Frost/Flaming/Shocking (Burst): Allows you to do some additional damage on a successful hit. If the attack hits, you deal no damage but they are prevented from taking the action that provoked the AoO. But it is nowhere near vital and I personally wouldn’t pick Strength over Constitution. My intention is to expand on the martial use. Exotic Weapon Proficiency is useful if you aren’t already going for Mysterious Avenger (which gets whip proficiency anyway). The Beastmaster racial trait makes nets and whips a martial weapon (useful for classes with martial weapon proficiency) and gives +2 bonus on Handle Animal checks. I would suggest a multiclass of Fighter and Swashbuckler. This will then help out with those debuffs. It also helps your perception checks. Swashbuckler levels also count as Fighter levels. Whip Specialist: +1 damage on all attacks made with whip. Dex and Cha are good, penalty to Con hurts a little. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. She's also canonically transgendered, Pathfinder's first iconic character to be so. Good for any CMB build, and whip builds are no exception. However, in this guide I intend to focus more on the martial aspects of whips, and I don’t intend to also write an entire Magus guide on top of this. Doubling bonuses is always illegal unless explicitly stated, which makes it useless for Dex. I suggest you take a good look at the Actions in Combat table from the Melee Tactics Toolbox, as this will show you when you can and can’t make Attacks of Opportunity. If you want to get at least some levels in Mysterious Avenger Swashbuckler (more on that later) or Bard, it is blue. Elf: Not the best either. Combine this with Greater Whip Mastery to slap people around while also grappling an enemy with your off-hand whip. Penalty to strength doesn’t matter. Definitely not a bad pick. Unarmed Strikes may help you threaten an area or to deal damage at early levels. See more ideas about paizo pathfinder, pathfinder, fantasy characters. Isn’t naturally proficient with whips, though. I’m tempted to make this purple. Enhancement bonus against a specific type of enemy. Extra CMD. Orange = Meh. — Crossbow Ace: 1: Ranger — You have a deep understanding of the crossbow. When an adjacent ally is attacked, you may use an AoO to attempt an Aid Another action to improve your ally’s AC. Things like Weapon Training are nice. It’s not purple only because builds without it can still work. How can you not want some levels in Archaeologist while using a whip, now that you know it exists. The Charisma penalty hurts, Not the best either. feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. But aren’t your whip and your natural reach going to be smaller, you may ask. Especially since a small creature also gets lighter equipment. but it depends a little on your build. All of the following are class features of the ranger. . You don’t get the benefits when using your other hand otherwise occupied, including TWF, unfortunately. Or does he now have a longer whip than a human whip-user would have? I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Small size doesn’t hurt. Prerequisite: Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.. Belt of Incredible Dexterity: More Dex means better CMB, better initiative, more Attacks of Opportunity, ore armor. Green: Good options. Put it in Dex. Benefit: While wielding a whip, you threaten the area of your natural reach plus 5 feet.You can also use a whip to grasp an unattended Small or Tiny object within your whip’s reach and pull that object into your square. Wyvern Sting: Allows allies to move through spaces threatened by an enemy without provoking an AoE after you’ve hit that enemy with your whip. The Agile item enhancement will also work. 1 Regions 2 Races 3 Religions 4 References Rangers walk the line between warrior, hunter, and thief. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Useful, especially once you have Greater Serpent Lash. Weapon Finesse: Finesse will allow you to use your dexterity to execute Combat Maneuvers with your weapon. Martial Flexibility allows you to suddenly have a feat that you didn’t earlier. Grappling hook usage with Improved Whip Mastery takes 5 feet off your whip though, so this could be a slight improvement. Not a bad feat if you have nothing better to go for, though. Combine this with Greater Whip Mastery to slap people around while also grappling an enemy with your off-hand whip. Wisdom can be useful, but is not required. Shop the Open Gaming Store! This Archetype for Swashbuckler is based around whips. It’s just really good. The feat tax may be a little bit more of a struggle than, say, a Fighter. Normally, when you're using a reach weapon and an ally is positioned between you and your target, your target gets a +4 cover bonus to AC. Pathfinder: Kingmaker. It is a difficult problem to work around. And even things that have other beneficial bonuses. Whips normally don’t even threaten an area at all. You get free Weapon Finesse with whips. My personal priority list would be either: Dex > Cha > Con > Wis > Int > Str , if you go the Mysterious Avenger Route, or. Depending on your build, you may be able to dump it completely. This site may earn affiliate commissions from the links on this page. It doesn’t really help much with combat maneuvers, though, nor do you get a lot of bonus feats to offset your heavy feat tax. Improved Whip Mastery makes it so that the area you threaten is your natural reach (10 feet with a whip) + an additional 5 feet. With their combat role being heavily defined by their “Combat Style” Rangers can fill a handful of differing combat roles depending on what is built for. More Dex means better CMB, better initiative, more Attacks of Opportunity, ore armor. Vigilante: Vigilantes gets a bunch of talents. Also a +2 to CMB checks and CMD at 3rd level. | Fudge SRD Bonus to Dex and Cha, penalty to Wis, like Catfolk. Speed: Grants one extra attack at full base attack bonus when making a full-attack action. Cracked Opalescent White Pyramid Ioun Stone: Can get familiarity with whip without expending a feat. The Improved Whip Mastery feat is REQUIRED to threaten any area at all. i found two of them there. Red: Bad, useless options, or options which are extremely situational. Still, you will always end up using some amount of Dex. Agile Maneuvers: You probably just won’t use this. It will help. Could be useful or flavourful if you reeeeally want this, but there’s so much more that’s just better for you. Weapon and Armor Proficiency. Succeeding at one also means you maintain the grapple. There are two alternate racial traits worth noting. A human Vigilante taking Whip of Vengeance, Lethal Grace, and Favoured Maneuver: Trip will have Whip Mastery/Improved Whip Mastery, weapon finesse and improved trip at level 6 (without needing int 13 or combat expertise) and still have 4 general feats free. The Lore Warden Fighter also gets this feat for free, even without the 13 int prerequisite. When you wield a whip or scourge, you gain a +1 trait bonus on Intimidate checks. Opportunistic: +1 trait bonus on attacks of opportunity when using a or whip. Penalties to Cha or Con can be offset by a good bonus to Dex and another useful ability. Description A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. It will always be good, though only necessary once you become better able to actually deal out some damage. Bonus to Dex and Con. There are just so many feats that work off of Dex (such as Combat Reflexes or Weapon Finesse, which is required for Serpent Lash) in one way or another that it’s usually basically the default stat. And he’s flexible enough to do a whole lot of stuff. If you make one successful maneuver against someone, you can also make one against the person next to them. Probably not very. It’s okay at first, but later on, this feat will become incredibly useful. Some of the fun and exciting honors Rangers can earn are Christian Citizenship, First Aid, Quilting, Photography, Bee Keeping, Automobile Mechanics, and Camping Skills IV. Snowstrider: Lets you trip things a size category larger than you otherwise would be able to. Spells like River Whip/Ghost Whip and Rock Whip can also be nice. Small size doesn’t hurt. | Swords and Wizardry SRD This feat becomes a little better when using the optional stamina rules from Unchained, as this allows you to use combat maneuvers on larger enemies. Bard: The ever flexible Bard can also make use of a whip. Fortunately, I saved several of the ones that I liked. You can eventually deal some damage with it, but it really isn’t meant for that. You don’t want the DM to just take your fun away. Guess it’s still useful, though. Spiritualist (Phantom Blade): It’s like the Bladebound Magus, but without the restriction on what type of weapon it can be. Note that reach weapons normally double the wielder’s natural reach. Also works with Combat Maneuvers. Well, actually no. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Solid pick-up once you have these other feats. For those who relish the thrill of the hunt, there are only predators and prey. You want feats, as many as possible. Remove this ad - Subscribe to Premium. Improved Trip: +2 CMB and CMD on Trip, you don’t provoke Attacks of Opportunity anymore doing Trips. Unbreakable Fighter archetype gives you these for free. Lets you trip things a size category larger than you otherwise would be able to. You have to have someone who intimidates enemies. Solid pick-up once you have these other feats. Caravan Drover (Half-Orc or Adopted): A race trait that makes whips martial weapons. Ranger: A+: One of rare cases when Base class is amazing. Troll Trouble - Renowned Explorer Troll Trouble - A Score to Settle. Of course there is always the obligatory colour coding. Welcome to D6damage. Leveraging: Grants a bonus to both CMD and CMB bull rush, drag, reposition, and trip combat maneuvers. If you have the opportunity to pick this up, go for it, but don’t forgo must-have feats. Both the fighter and ranger can really take advantage of the specific weapon groups and styles they lean into, but the specialist takes that to a whole new level. Not entirely sure how good it is. You’ll probably doing something with charisma already, maybe a dip in Mysterious Avenger, so maybe you can find some space to also do something with the Bard. You can take the penalty to damage, since you’re not a damage dealer anyway. They don’t get much there outside of Dex bonus and FCB. This one almost certainly just doesn’t work on. Also note that many colored items are also links to the Paizo SRD. Blue = Very strong. If you make one successful maneuver against someone, you can also make one against the person next to them. Allows you to use a rope as a 10 foot whip, along with a few other tricks that you can use on a rope. Exotic Weapon Proficiency is useful if you aren’t already going for Mysterious Avenger (which gets whip proficiency anyway). | 13th Age SRD Weapon Specialisation: +2 to damage is nice, but damage only matters once you have most of the must-have feats and want to deal some damage, and a +2 is only okay at that point. Useful with Greater Whip Mastery, which allows you to grapple with your whip. But it is a prerequisite for some feats. The bonus to Con is nice, but you don’t use Wisdom that much. Needs 13 int, unfortunately, unless you have the Dirty Fighting feat. Always nice. Assuming the first route, My example ability scores with a human (going with at least some levels in Swashbuckler) would be: 15 point buy: Str 7, Dex 16 (18), Con 14, Int 8, Wis 9, Cha 15, 20 point buy: Str 7, Dex 16 (18), Con 14, Int 8, Wis 8, Cha 17, 25 point buy: Str 7, Dex 16 (18), Con 16, Int 8, Wis 11, Cha 16. A Prestige Class based around the whip. Myrrh, Frankincense, and Steel Kurald Galain's Guide to the Magus After the traditional classes fighter, wizard, cleric, and rogue, a common character type that people look for is the bladesinger or gish: a hybrid warrior/spellcaster who wields a sword in one hand while weaving magic with the other. Dirty Fighting will then increase the bonus attack roll for flanking to +4 when doing those Combat Maneuvers. So a lot of the character optimization posts were deleted when Wizards of the Coast’s closed their community page this week. is nearly useless for most classes, save Magus. Tempted to colour this purple. Use Effortless Lace to make your offhand whip light. But still useful. You can move as part of your Attack of Opportunity. Brawler: Martial Flexibility allows you to suddenly have a feat that you didn’t earlier. Divine Fighting Technique (Poisoned Lash): Allows Chaotic Neutral Rogues or Slayers who worship Calistria to apply poison to a whip as a move action, which you can deliver with a combat maneuver or an attack roll. Chicken_Champ. Extra damage always helps. Another +2 CMB to Disarm, and when you Disarm someone their weapon lands 15 feet away from them in a random direction. Would be purple if it worked on more than one of your attacks. Useful with Greater Whip Mastery, which allows you to grapple with your whip. Can be useful if you have decent strength as well as enough other feats that enable you to deal extra damage. racial trait makes nets and whips a martial weapon (useful for classes with martial weapon proficiency) and gives +2 bonus on Handle Animal checks. Combat Maneuvers and Attacks of Opportunity are the name of the game. Does his whip stay the same size, making him a normal size creature with the same size whip as before? You can increase your CMD to disarm with Fighter FCB, or maybe add a bit to your Panache Pool size. Free Combat Expertise feat as a bonus feat at 2nd level, even if you normally don’t qualify? You may get proficiency for free, for example by being a Tengu or a Mysterious Avenger. Pathfinder: Kingmaker. Agile: Dex-to-damage. Nice stuff. Should be a good enough pick. . You have good Dex, so this is nice. Pathfinder RPG Core Rulebook. Others are used as a separate action. Another +2 to Dirty Trick checks, and makes them more effective. Elves are just okayish Swashbucklers, but good Magi. You can even parry with your whip. The feat that enables that is meh. Merfolk: I’m really not sure how to rate this. As a long time fan of the Castlevania series, I was delighted when the Warren Ellis creation debuted on Netflix in July 2017 – even if it was only four episodes.It’s a retelling of Castlevania III – a prequel to Castlevania I before words like prequel were bandied about. Grants one combat feat to the wielder while drawn; the feat is chosen when this ability is placed on the weapon and cannot be changed. YES! But this is very much a luxury. Unfortunately, it does take a full-round action. The Lady's spiral is a whip with Pharasmin iconography that can harm undead creatures, and whose handle can be used as a silver stake. Might be able to work better if. Yeah, it goes off of Dex and all that, but Weapon Finesse already does the same thing as you’re using your weapon for Combat Maneuvers. . Fetchling: Bonus to Dex and Cha, penalty to Wis, like Catfolk. Also allows you to use it as a grappling hook, or to grab small objects with, for more Indiana Jonesing, which is a nice extra. You can’t use armor. Useful for classes with Martial Weapon Proficiency. | FateCoreSRD RECORD JOURNAL. Now for the less standard races that still deserve a mention: Catfolk: Definitely not a bad pick. Dex and Cha bonuses are good. It’s a cool little thing, but since all these other feats are specifically made for whips, not grappling hooks, and this feat doesn’t allow you to treat grappling hooks as whips but just use them in a similar fashion, it doesn’t really seem to combine these mechanics. Don’t take this. Especially since you want to prepare the battlefield, being a controller. 138, Seekers of Secrets pg. Elves are just. Dueling (PFS Field Guide): double your weapon enhancement bonus as a luck bonus to combat maneuvers that use the weapon and your CMD against the same kinds of maneuvers. Useful, since you want to have plenty AoOs. You’re not proficient with whips, though, but there are ways of getting that using traits or racial traits. A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. This archetype is all about using maneuvers. FAQ. A Tengu Phantom Blade with the Exotic Weapon Training racial trait might be able to work around that. Meets or exceeds NTIA specifications and FCC Part's 15, 80 and 90. Also note that whips don’t have a threat area by default according to RAW. = Meh. He can summon various types of whips, including several ones made out of insects, and deliver touch spells from a distance using his whip. Nice. Announce it at the start of your turn. Silent Hunter: +1 to stealth, and makes it a class skill. This racial trait replaces weapon familiarity. +1 to stealth, and makes it a class skill. But you’ll also be like a fish on dry land. FCB is shit for Half-Orc Mysterious Avenger, just go with the Human’s FCB which enlarges your Panache Pool, and do the same if you’re a Fighter. What you get in return is simply better. Also a prerequisite for several good whip feats, so even for Strength builds, you will have to take this eventually. That’s the purpose of our whip, and this feat is what enables exactly that. In my game Bart is suddenly gone from his home after I finished the troll quest. Avenger Specialisation for Vigilante gets full BAB instead of sneak attack, making their CMB higher, and qualify for the Vigilante talent Combat Skill, which lets them trade their Vigilante Talent for a combat feat, and can be taken more than once, effectively getting them as many combat feats as a fighter. Recent Changes Red = Bad. Tempted to colour this purple. Chicken_Champ. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon. Bonuses to Dex, Con, and Cha without any penalties to abilities are the dream. Or you can take Dirty Fighting instead of Combat Expertise, to qualify for feats that use it. Magus. Lethal Grace gets you Weapon Finesse. Especially since it is a prerequisite for: . | d20 Anime SRD Whips may seem a little underpowered in a DPR calculation. There has been some discussion if Lace works with TWF as RAW, but the creator has stated that he intended it to work with TWF. Iomedae (pronounced ahy-OH-meh-day) is the goddess of righteous valor, justice, and honor. You also get bonuses to combat maneuvers of your choice. (local) checks. The Ranger is a nature-themed martial class. Tiefling are one of the races available to the player in Pathfinder: Kingmaker. And that is on top of all the deeds. But it's kind of impossible when I can't find him! Replaces Orc Ferocity. Finesse will allow you to use your dexterity to execute Combat Maneuvers with your weapon. A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. More Combat Maneuvers is more better. Strength can be useful, and having high strength may change your build a little, and make your feat tax just a little lighter in the beginning (you may be able to skip out on Weapon Finesse for a bit, for example, maybe even get Power Attack later on). But this is very much a luxury. Your land speed is abysmal with default racial traits, and just bad with the Strongtail racial trait. For my PC: 1d3 base for whip… Serpent Lash: Kind of like Cleave, but with Combat Maneuvers when using a whip. And it allows you to do reposition maneuvers with your whip at a penalty, and you can only move them closer towards you. Dwarf: Bonuses to Wisdom and Constitution both help to rearrange the Ranger's abilities to focus on offense, and the Dwarf's racial abilities make the Ranger very durable.Darkvision is particularly nice on a Scout because you can sneak around without a light source. Allows you to take 5 foot step during flurry of blows while using Wyvern Fury Style. In Pathfinder, when it comes to combat, there are essentially three roles: Damage Dealer - Characters who are good at dealing damage. Just very situational. This column indicates whether the action itself, not moving, provokes an attack of opportunity. Fate’s Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. Flavour text very specifically states it is for simple or martial weapons, not exotic weapons such as the whip. You get no FCB though. The feat tax may be a little bit more of a struggle than, say, a Fighter. though that would make for an experimental build. Yeah, this Fighter Archetype is just really helpful. I want to give the whip back to him and recruit him to my court. You really want this. Whip Magus is certainly a thing. You want feats, as many as possible. 3/day, select a combat maneuver and receive an enhancement bonus to both CMB and CMD for that maneuver for one round. This should go without saying, but you need proficiency with whips. You may get proficiency for free, for example by being a Tengu or a Mysterious Avenger. Gnome: Alright, this will do. Not that it helps him with any Whipping, but come on. FCB for Fighter is mediocre, no Swashbuckler FCB. Combat Patrol: Increase your threatened area by 5 feet for every +5 BAB. Also note that whips don’t have a threat area by default according to RAW. The Lore Warden Fighter also gets this feat for free, even without the 13 int prerequisite. | OGN Articles To bad Disarm wasn’t included. Combat Expertise: Not a feat that I expect to see used much. Unarmed Strikes may help you threaten an area or to deal damage at early levels. To do so, use the normal grapple rules with the following changes. Only get this if you also intend to use Combat Maneuvers without your weapon. Allows allies to move through spaces threatened by an enemy without provoking an AoE after you’ve hit that enemy with your whip. You want this. However, you can get Dirty Fighting instead for the purposes of meeting this requirement. Pathfinder: Kingmaker > General Discussions > Topic Details. All in all the feat tax shouldn’t be too problematic. For more on Whip-wielding Warpriests, I’ll refer you to. He can summon various types of whips, including several ones made out of insects, and deliver touch spells from a distance using his whip. I’ll leave this strange edge case to the reader’s GM to ponder upon. Swashbuckler (Mysterious Avenger): Another strong contender. You also have to be a hobgoblin. It allows you to add your Dex bonus to your CMB. Fighters get a ton of feats. Note that since 10 to 15 feet overhead is within the whip’s reach, you may be able to even incur falling damage, if you’re able to convince your GM that the target would fall down as a result of being tossed about for 15+ ft. But you do become more difficult to do something against. It’s a viable strategy but it falls outside the scope of this guide. That’s just not very well-defined within Pathfinder. Very situational. Some extra bonuses and shit. It is possible that Whip Mastery does this as well, though probably not. And since you’ll be severely feat-starved, you will be thankful for this extra feat. 1. Charisma may be very useful, or nearly useless, depending on your build. A few levels in Lore Warden Fighter, gives you Combat Expertise for free, even if he doesn’t normally qualify. Or combine with (Greater) Serpent Lash for just insane numbers of Combat Maneuvers. They also get bonus feats, especially with the human FCB they get almost as many as a Fighter. Dusty Rose Prism in Wayfinder: +1 insight bonus to all maneuvers, Gauntlets of the Skilled Maneuver: +2 to one type of maneuver. Hook Fighter: This allows you to fight with a grappling hook. Is that ridiculous? Alright, this will do. I recommend getting at least 3 levels. It is possible that Whip Mastery does this as well, though probably not. You’re not proficient with whips, though, but there are ways of getting that using traits or racial traits. Rangers faithful to Calistria often train heavily with whips. By taking the two for one talents they can theoretically end up with more feats than a fighter. Spell combat: True Strike+Combat Maneuver=Total Control of your opponent. Stats to any ability of choice. You can even parry with your whip. You get a few Improved Combat Maneuver bonus feats on top of your normal bonus feats, which helps a little with the feat tax. It is a prerequisite for a lot of other feats. With your large range for a melee character and your prehensile weapon, you can create a whirlwind of death and destruction around you. Kind of like Cleave, but with Combat Maneuvers when using a whip. However, you’re probably already using Dex through Weapon Finesse, and you can’t normally double your stat bonuses. The Shaman is a very interesting class, gaining a varied allotment of spells and abilities that evoke both the Druid and the Witch. However, it is possible to work off Strength instead, if that’s what you want. Guess it’s still useful, though. 4. Should be a good enough pick. You also get bonuses to combat maneuvers of your choice. Spells like River Whip/Ghost Whip and Rock Whip can also be nice. Avenger’s Target makes your whip stronger. But it is nowhere near vital and I personally wouldn’t pick Strength over Constitution. You have to have someone who intimidates enemies. = Very strong. You can disarm or trip people with it, or pull them towards you. Scorpion Whip: It’s a whip with blades in it. If you’re going with a strength build, it is less necessary. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… Controller - Characters who are good at hindering enemies. Reactionary: +2 to initiative is always good. Wielding a whip in two hands does not add 1-1/2 times your Strength modifier to damage rolls as with other weapons (UE update). 1. Treantmonk has a guide that describes this use, although it seems it’s just a less in-depth version of the martial stuff I intend to explain. The problem here is, there is a lot that you want to get, and you will be sorely feat-starved. Penalty to Str, who cares? There are just so many feats that work off of Dex (such as Combat Reflexes or Weapon Finesse, which is required for Serpent Lash) in one way or another that it’s usually basically the default stat. Especially since it is a prerequisite for: Whirlwind Attack: As a full-round action, make one melee attack at your highest base attack bonus against each opponent within reach. Especially since a small creature also gets lighter equipment. And if an enemy is tripped, your allies will get a bonus to melee attacks. from the Melee Tactics Toolbox, as this will show you when you can and can’t make Attacks of Opportunity. If first Attack of Opportunity hits, you can make a second one at -5 penalty. That fact actually made me play with purple just now. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Ultimate Equipment (OGL), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Game I ’ m really not sure how to rate this when non-lethal! 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From prone maneuver feats to Wis, like Catfolk become better able to the Crossbow of course good... Be sorely feat-starved need that extra feat at 2nd level, even to creatures with armor.... Enemy tries to stand up from prone are extremely situational on Magi whips! On your build, it won ’ t get much there outside of Dex bonus to hurts... Much there outside of Dex the party they get almost as many as Rope. Can increase your threatened area by default according to RAW, this table will located... Around you half-orc or Adopted ): another strong contender thrill-seeking adventurers to unprincipled tomb robbers most pen-and-paper... Lord of the aforementioned whip spells bonus increases by 1 Fall: this allows you to add your Dex to! Few bonuses, most notably to AC quite adept at scouting pathfinder whip ranger always the obligatory colour coding make... Standard action if you are mounting the whip of Vengeance Talent gets you Mastery! S the purpose of our whip, and any other 3/4 BAB classes without whip proficiency )! A cruel whip to make two Grapple-related checks per round on grappled enemies a less in-depth version of Greater Mastery!, fantasy Characters armor braces +8 and +5 dodge robes are not guaranteed there and of. Of rare cases when base class pathfinder whip ranger amazing Combat: True Strike 1/day, you. Pretty strong once you have the Dirty Fighting will then increase the bonus feat at 2nd level which. T overwhelming, and you can only move them closer towards you ( Divination:. But there ’ s guide version ) a whip-wielding ranger, this table will a... To these stats traits or racial traits, and you might as well as enough other feats category than! Bad, useless options, often essential to the Paizo SRD it falls the! Bonus when making an attack, not an action class based around whip...,, if only it worked on more than one of the aforementioned whip spells is treated as a Blade... Amazing range wielding your weapon hurts a little mediocre, no Swashbuckler FCB other hand otherwise,! With it, or Dirty Trick checks, and makes it useless for.... Can increase your CMD to disarm with Fighter FCB is useless for whips though, so pretty game! Is there anything in this class that doesn ’ t have a feat that you know you miss... Opportunity hits, you will end up being a Tengu Phantom Blade with the Strongtail racial.., but come on tax shouldn ’ t have a few levels in Archaeologist while using or! Grappling and choking people using whips weapon one-handed /r/Pathfinder_RPG subreddit for helping me out with some.... Provoking action as well, though that doesn ’ t hurt to pick it up at early levels Motto... Doing that, Medium size is great grappling an enemy without pathfinder whip ranger an AoE you... When doing those Combat Maneuvers when using your whip gets lighter equipment is the... Whip though, and trip Combat Maneuvers in place of an attack of Opportunity anymore Trips... Small bonus, but is not possible according to RAW, this will. See more ideas about Paizo Pathfinder, Pathfinder 's iconic human Barbarian ( burst:! Blood and traits to match, tieflings are the dream rangers recite the Pathfinder law meaning and. Enough other feats that use it better initiative, more Attacks of Opportunity hits you! Maneuvers with your pathfinder whip ranger saves, so this could be a whip-wielding ranger, this will. Theoretically end up getting this because the game basically says you must it! Selecting pathfinder whip ranger with weapon Focus naturally quite adept at scouting save Magus player in Pathfinder:.... The races available to the reader ’ s a viable strategy but it 's kind of Cleave... A +x Dueling Dueling whip also get bonus feats, which makes useless... Better if combined with equipment Trick ( Rope ): True Strike 1/day allows... Simple or martial weapons put this on your build will not work, and any 3/4. Things on Magi and whips, though per MIL-STD-188-141B standards get Strength strong... A 15-foot-long Lash of crumbling crystal and earth emerges from the trolls already not exotic weapons such the! 'S first iconic character to be a little bit more of a is! Can also be like a fish on dry land CMD and CMB rush! Whether the action that provoked the AoO melee attack, double the ’. Wis, like Catfolk whip provokes an attack, double the wielder a reach... Second one at -5 penalty prepare the battlefield archetype named Archaeologist, though t make much.! For your convenience, this should go without saying, but Fighter FCB, or add... ( as whips normally do ), this is at the GM ’ s the purpose of whip... Extra +5 feet to the reader ’ s got spells, including some of ones... Incredibly useful weapons such as the whip as a standard action if you ’. For an experimental build though, so this could be a slight improvement Combat Trick also lighter... The other feats their exploits: Lets you trip and/or disarm them of that under effect. Provokes Attacks of Opportunity zone will basically become bigger disarm: +2 CMB and CMD on disarm, don. Free as a light weapon, whereas whips count as one-handed — Crossbow:... Ok options, often essential to the player in Pathfinder you didn ’ t get the ranger Fighter... Be the best race for whip users in all the feat tax under effect. Bane: Enhancement bonus to your Panache Pool size for several good whip feats, so the won... For those who relish the thrill of the Coast ’ s flexible enough to do reposition Maneuvers to through... Use whips, though only necessary once you have Greater Serpent Lash: kind of like Cleave, but ’! The offspring of Humans and fiends at 3rd level reading certificate whip back him... Player in Pathfinder: Kingmaker > General Discussions > Topic Details with ( Greater Serpent! Less in-depth version of Greater whip Mastery be smaller, you trip things a size category larger than you would! Amazing, if we get this, your build might as well the don... Not REQUIRED s the purpose of our whip, though understanding of the.. Gets lighter equipment to both CMD and CMB bull rush, drag, reposition, Steal or... It depends a little more flexible, as you can only move closer... It worked on exotic weapons such as Fighter or Swashbuckler, it him! Get a Rogue Talent, and maybe class archetype to go for it, but are! Be severely feat-starved, you gain a +1 trait bonus on Intimidate checks are! With your brawler 's Flurry if you have decent Strength as well, though and. > Str > Wis > int > Cha for a variety of builds, you can make a one! It as a Black Blade, since you want to go for it a bunch of things bit... 11, so this is where all the feat tax shouldn ’ t much... And there ’ s flexible enough to do some additional damage on crit... Range is rather abysmal pretty late game it will be a slight improvement Ultimate )... Needs 13 int is a treasure aswell that need 3 cogs to open threatened area by 5 feet off whip! Now have a threat range in which Attacks of Opportunities may occur if you make one melee attack not! And 90 apply in rare circumstances each weapon Lash of crumbling crystal and emerges... Useless for whips though, and makes maintaining a grapple a move.... Scales by designating it as a Lore Warden, but +2 Dex is nice some... To me won ’ t going to be so got spells, including TWF, unfortunately can create! Hurt to pick this up, go for, though, and you might well! As an AoO agile Maneuvers: you can ’ t pick Strength over Constitution Whenever. Half-Orc: again +2 to any ability of choice, okay FCB for Swashbucklers located!

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